|D3D Plane Fade|
(2/22/00 6:12:10 pm)
I have a very basic type
Direct3D program where I create a flat plane that stretches along the z
axis for a looooong way. Using the keyboard I can zoom in and out by moving
the camera and the view target along the z axis. When I get a certain distance
away from the plane it begins flickering on and off and if i stop when
its off, it is not visible. Any ideas on how to avoid this???
I think W-buffering might help.
(2/23/00 5:23:27 pm)
Either that or you have to
increase your clipping planes (in the projection matrix).
(2/25/00 3:00:13 pm)
The clipping planes did it...
thanks very much.